

The game ran smoothly with little or no framerate drops.

Since Radio Commander is not a graphically taxing game, there are minimal graphics options and simple audio sliders for the various types of audio. Custom mode allows players to pick and choose which options to enable to customize their experience. Veteran mode is, more accurately, hardcore mode, turning on all options that would maximize realism, such as making radios unreliable, troops getting lost, and taking away some quality of life improvements for a more realistic experience. Commander mode, equivalent to normal, enables options that increase some combat realism and tries to balance progressing through the game smoothly with intense combat. Story mode makes the game easier to play by simplifying combat. Integral to the game experience are the difficulty options, of which there are four presets. It is very much up to the player to use all their tools to create as clear a picture of the tactical situation. Troop types available to the player include units like infantry, APCs, artillery, helicopters, aircraft, and supply vehicles. Where the story campaign focuses more on the role-playing experience, character development and general atmosphere, custom and quick battles are oriented around the strategic decision-making of the game.ĭuring missions, players will be using a radio to communicate with their troops while relying on the map to track movements and positions.

Quick battles let the player engage in randomly-generated missions based on a variety of parameters. Even with relatively simple graphics and sparing audio cues, it is remarkable what they have been able to do to bring the world to life.Ĭustom battles allow players to create their own scenarios or import community-created ones to play through. Radio Commander’s greatest strength is its ability to create the experience and atmosphere of war highlighting the positives and negatives of the Vietnam War, especially from the eyes of a desk-bound commander. The developers do not shy away from harsh, vulgar or racist dialogue and language in an effort to portray the setting realistically.

These establish the theme and characters. Before every mission players will view cutscenes that are a mixture of letter exchanges and short films in the spirit of contemporaneous propaganda. Throughout these missions, the player can have a minor effect on the narrative with some dialogue options with their characters. It is broken up over nine missions, each with its own conditions and objectives following a loose narrative led by fully-voiced characters. The game has three distinct modes: custom battles, quick battles, and the primary mode, the story campaign. Though the rank of the player character is not mentioned, it seems by their desk and map bound job that they are a lieutenant colonel or higher rank. Players take the role of an unnamed radio operator and leader in a base somewhere in the countryside, commanding units through a radio.
Radio commander mission 3 full#
Radio Commander is set during the Vietnam War just before the conflict goes into full swing. Along with showing a unique approach to war, the developers use this platform to mesh two genres together: role-playing and real-time strategy. Have you ever wondered what it would be like to command forces using only a radio? Radio Commander offers just that, as it as it sheds light on an often overlooked element of war – the perspective of a desk-bound commander, leading the war effort with imperfect information through a faulty radio.
